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Advanced (FR/LG, RSE) Generation
Jump to: Naturally Learned Attacks
Jump to: Learnable TM/HMs
Jump to: FR/LG & E Move Tutors
Jump to: Emerald Only Move Tutors
Original (RBY, GSC) Generation
Jump to: Crystal Move Tutors
Jump to: Learnable GSC TM/HMs
Jump to: RBY TM/HMs
Confusion - Psychic - Level 0
Description: Psychic attack (10% chance of confusing the opponent)
Possibly Used: After Ai/Amber's death, when Mewtwo's "confusion" and other emotions took on a tangible form. Or that might have just been Psychic
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Disable - Normal - Level 0
Description: May temporarily prevent the use of a particular move
Possibly Used: To block Pokemon's special abilities during the battle at the end of Mewtwo Strikes Back
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Barrier - Psychic - Level 11
Description: Psychic shield that raises defense
Possibly Used: To block attacks from the Pokemon at Giovanni's gym, the chosen trainers' Pokemon, Mew, and maybe even Ash
Mist - Ice - Level 22
Description: Creates a mist that temporarily blocks stat-altering moves
Possibly Used: --
Swift - Normal - Level 33
Description: A fast attack that always hits
Possibly Used: Mentioned several times in Birth of Mewtwo CD Drama (called "Speed Star")
Recover - Normal - Level 44
Description: Allows Mewtwo to instantly recover half of his maximum hit points
Possibly Used: Mewtwo dies but regenerates himself in the Birth of Mewtwo CD Drama after being attacked by the lab's computer security system. Also, after being defeated by a Magmar in the Drama, Mewtwo regenerates himself again.
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Safeguard - Normal - Level 55
Description: Veil that temporarily prevents status changes (sleep, poison, etc.)
Possibly Used: --
Psychic - Psychic - Level 66
Description: Psychic attack (May lower special defense)
Possibly Used: When Mewtwo breaks out of his glass tube, when he destroys the lab, when he destroys Team Rocket Headquarters, and several other times when Mewtwo does something generally "psychic"
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Psych Up - Normal - Level 77
Description: If the opponent raises one of its own stats, Mewtwo's stat is raised as well
Possibly Used: --
Future Sight - Psychic - Level 88
Description: Psychic attack that hits two turns later
Possibly Used: --
Amnesia - Psychic - Level 99
Description: Mewtwo forgets something and raises special defense
Possibly Used: The beginning of Mewtwo's question-filled exisitance, or, with a looser interpretation of the attack, when Mewtwo alters people's memories
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Focus Punch - Fighting - TM 01
Description: A powerful punch, but if attacked beforehand, Mewtwo will flinch
Possibly Used: --
Water Pulse - Water - TM 03
Description: Creates damaging turbulence in water (20% chance of confusing the opponent)
Possibly Used: When blasting out of Clarity Lake
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Calm Mind - Psychic - TM 04
Description: Focues mind to raise defence and special defense
Possibly Used: Whenever Mewtwo thinks to himself or meditates
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Toxic - Poison - TM 06
Description: Severely poisons opponent with worsening damage each turn
Possibly Used: --
Hail - Ice - TM 07
Description: Begins a temporary hail storm that damages non-ice Pokemon
Possibly Used: When Mewtwo alters the weather
Bulk Up - Fighting - TM 08
Description: Builds muscle to raise both attack and defense
Possibly Used: --
Hidden Power - Normal - TM 10
Description: An attack whose power and type depends on Mewtwo's stats
Possibly Used: --
Sunny Day - Fire - TM 11
Description: Begins temporarily strong sunlight that strengthens fire type moves, weakens water type moves, and increases the speed of Solarbeam
Possibly Used: When Mewtwo alters the weather (maybe when the storm that is dangerously blowing around the Meowth Ballon stops, and Mewtwo says, "The storm is over...for now.")
Taunt - Dark - TM 12
Description: Taunts the opponent and, if Mewtwo is attacked during the next two turns, the opponent is damaged
Possibly Used: --
Ice Beam - Ice - TM 13
Description: Blast of Ice (10% chance of freezing the opponent)
Possibly Used: --
Blizzard - Ice - TM 14
Description: Shower of ice (30% chance of freezing the opponent)
Possibly Used: --
Hyper Beam - Normal - TM 15
Description: A blast attack that requires Mewtwo to recharge
Possibly Used: In the Birth of Mewtow CD Drama, Giovanni at one point orders Mewtwo to use "Destruction Beam."
Light Screen - Psychic - TM 16
Description: A sheild that temporarily halves damage from special attacks
Possibly Used: To block attacks from the Pokemon at Giovanni's gym, the chosen trainers' Pokemon, and Mew
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Protect - Normal - TM 17
Description: Stops opponent's attacks from hitting (success rate decreases as it is used)
Possibly Used: To block attacks from the Pokemon at Giovanni's gym, the chosen trainers' Pokemon, Mew, and maybe even Ash
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Rain Dance - Water - TM 18
Description: Begins temporary rainstorm that strengthens water-type moves, weakens fire-type moves, and raises accuracy of Thunder
Possibly Used: When Mewtwo alters the weather, particularly when he creates the storm with which he plans to wipe out all life on Earth
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Safeguard - Normal - TM 20
See its Previous Listing
Frustration - Normal - TM 21
Description: The more Mewtwo dislikes his trainer, the more powerful the attack
Possibly Used: Against Giovanni... lol, just kidding
Solarbeam - Grass - TM 22
Description: Absorbs sunlight, then unleashes the attack (uses only one turn if Sunny Day is in effect)
Possibly Used: --
Iron Tail - Steel - TM 23
Description: Hits the opponent with a stiff tail (30% chance of lowering the opponent's defense)
Possibly Used: If Mewtwo ever tail-whacks someone... as in Super Smash Bros. Melee (A & Backward).
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Thunderbolt - Electric - TM 24
Description: An electric attack (10% chance of paralyzing the opponent)
Possibly Used: --
Thunder - Electric - TM 25
Description: Lightning bolts fall from the sky (30% chance of paralyzing the opponent), and causes double damage if the Pokemon is in the air
Possibly Used: Maybe right before attacking Giovanni in the First Movie, and maybe when attacking Giovanni's gizmos (unless the gizmos caused it)
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Earthquake - Ground - TM 26
Description: An earth-shaking attack with double damage if the Pokemon is underground
Possibly Used: When Mewtwo attacked Giovanni's gizmos (unless the gizmos caused it)
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Return - Normal - TM 27
Psychic - Psychic - TM 29
Description: The more Mewtwo likes his trainer, the more powerful the attack
Possibly Used: --
See its Previous Listing
Shadowball - Ghost - TM 30
Description: Hurls a black energy ball (20% chance of lowering the opponent's special defense)
Possibly Used: When Mewtwo makes what I call "Energy Balls." I'm just too used to calling them Energy Balls to switch to calling them Shadow Balls. Plus, I think my name's better.
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Brick Break - Fighting - TM 31
Description: Disables and Barriers, Reflects, or Light Screens
Possibly Used: --
Double Team - Normal - TM 32
Description: Creates illusory copies of Mewtwo, increasing evasiveness
Possibly Used: --
Reflect - Psychic - TM 33
Description: A shield that temporarily halves power of physical attacks
Possibly Used: To block attacks from the Pokemon at Giovanni's gym, the chosen trainers' Pokemon, and Mew
Shock Wave - Electric - TM 34
Description: An blast of eletricity that always hits
Possibly Used: --
Flamethrower - Fire - TM 35
Description: A stream of fire (10% chance of burning the opponent)
Possibly Used: When Mewtwo is feeling pyrotechnical. lol.
Sandstorm - Rock - TM 37
Description: Temporarily creates a sandstorm that damages all Pokemon except those that are Ground-, Rock-, or Steel-type
Possibly Used: When the sand goes "whoosh" in front of Mewtwo and the clones. Ok, ok, that was just the wind. I was just goofing.
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Fire Blast - Fire - TM 38
Description: A mighty blast of fire (30% chance of burning the opponent)
Possibly Used: When Mewtwo is feeling pyrotechnical. lol.
Rock Tomb - Rock - TM 39
Description: An attack that encases the opponent in rock, lowering speed
Possibly Used: When Mewtwo attacked Giovanni's gizmos (unless the gizmos caused it)
Aerial Ace - Flying - TM 40
Description: A flying attack that always hits
Possibly Used: --
Torment - Dark - TM 41
Description: Prevents the opponent from using the same move twice in a row
Possibly Used: --
Facade - Normal - TM 42
Description: An attack whose power is doubled if Mewtwo is Poisoned, Paralyzed, or Burnt
Possibly Used: --
Secret Power - Normal - TM 43
Description: An attack that varies based on the terrain
Possibly Used: --
Rest - Normal - TM 44
Description: Mewtwo falls asleep to regain health
Possibly Used: --
Skill Swap - Psychic - TM 48
Description: Mewtwo changes abilities with the opponent
Possibly Used: --
Snatch - Dark - TM 49
Description: If the opponent has a move that heals it or raises its stats, it is used on Mewtwo
Possibly Used: --
Strength - Normal - HM 04
Description: A physical attack powerful enough to move boulders
Possibly Used: --
Flash - Normal - HM 05
Description: A blinding light that lowers the opponent's accuracy and lights dark places
Possibly Used: In Mewtwo Returns, right before teleporting the clones and the spring underground
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Rock Smash - Fighting - HM 06
Description: An attack strong enough to break rock (50% chance of lowering the opponent's defense)
Possibly Used: --
Body Slam - Normal - Move Tutor
Description: Mewtwo slams into the opponent, with a 30% chance of paralyzing the opponent.
Possibly Used: --
Double-Edge - Normal - Move Tutor
Description: Mewtwo slams into the opponent, also causing Mewtwo to receive one third of the hit as recoil damage
Possibly Used: --
Mega Punch - Normal - Move Tutor
Description: Mewtwo punches the opponent
Possibly Used: --
Mega Kick - Normal - Move Tutor
Description: Mewtwo kicks the opponent
Possibly Used: --
Metronome - Normal - Move Tutor
Description: Mewtwo uses ANY random attack
Possibly Used: --
Mimic - Normal - Move Tutor
Description: Mewtwo temporarily copies one of the opponent's attacks
Possibly Used: --
Substitute - Normal - Move Tutor
Description: Mewtwo gives up one quarter of his health to create a decoy to take damage instead of him
Possibly Used: --
Swords Dance - Normal - Move Tutor
Description: Raises Mewtwo's attack
Possibly Used: --
Counter - Fighting - Move Tutor
Description: If Mewtwo is hit with a physical attack, the damage is paid back double
Possibly Used: --
Seismic Toss - Fighting - Move Tutor
Description: Mewtwo throws the opponent into the air, the fall damaging them equal to Mewtwo's level
Possibly Used: Maybe when Mewtwo hurled Ash into the air, although that was probably Psychic or an effect of the shield
Dream Eater - Psychic - Move Tutor
Description: If the opponent is asleep, Mewtwo eats their dream to gain 50% of the damage as health
Possibly Used: --
Endure - Normal - Emerald Move Tutor
Description: Mewtwo cannot be fainted immediately after using this move (success rate decreases with use)
Possibly Used: To survive Giovanni's glowy ball of torture.
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Psych Up - Normal - Emerald Move Tutor
See its Previous Listing
Sleep Talk - Normal - Emerald Move Tutor
Description: Mewtwo randomly uses one of his attacks while asleep
Possibly Used: --
Snore - Normal - Emerald Move Tutor
Description: The force of Mewtwo's snoring (while asleep) damages the opponent, with a 30% chance of making the opponent flinch
Possibly Used: --
Swagger - Normal - Emerald Move Tutor
Swift - Normal - Emerald Move Tutor
Description: Mewtwo walks arrogantly, which confuses the opponent, but also raises its attack
Possibly Used: --
See its Previous Listing
Mud-Slap - Ground - Emerald Move Tutor
Description: Mud is hurled at the opponent, causing damage and lowering accuracy
Possibly Used: --
Icy Wind - Ice - Emerald Move Tutor
Description: Creates a cold wind that lowers the opponent's speed
Possibly Used: --
Ice Punch - Ice - Emerald Move Tutor
Description: Mewtwo punches with both force and ice, with a 10% chance of freezing the opponent
Possibly Used: --
Thunder Punch - Electric - Emerald Move Tutor
Description: Mewtwo punches with both force and electricity, with a 10% chance of paralyzing the opponent
Possibly Used: --
Fire Punch - Fire - Emerald Move Tutor
Description: Mewtwo punches with both force and fire, with a 10% chance of burning the opponent
Possibly Used: --
Dynamicpunch - Fighting - Emerald Move Tutor
Description: A punch so strong it causes confusion
Possibly Used: --
Ice Beam - Ice - Crystal Move Tutor
See its Previous Listing
Thunderbolt - Electric - Crystal Move Tutor
See its Previous Listing
Flamethrower - Fire - Crystal Move Tutor
See its Previous Listing
Dynamicpunch - Fighting - GSC TM 01
See its Previous Listing
Headbutt - Normal - GSC TM 02
Description: Mewtwo rams his head into the opponent. Also can be used to knock Pokemon out of shake-able trees.
Possibly Used: --
Curse - Normal - GSC TM 03
Toxic - Poison - GSC TM 06
Description: Raises Mewtwo's attack and defense, but lowers speed
Possibly Used: --
See its Previous Listing
Zapcannon - Electric - GSC TM 07
Rock Smash - Fighting - GSC TM 08
Psych Up - Normal - GSC TM 09
Hidden Power - Normal - GSC TM 10
Sunny Day - Fire - GSC TM 11
Snore - Normal - GSC TM 13
Blizzard - Ice - GSC TM 14
Hyper Beam - Normal - GSC TM 15
Icy Wind - Ice - GSC TM 16
Protect - Normal - GSC TM 17
Rain Dance - Water - GSC TM 18
Endure - Normal - GSC TM 20
Frustration - Normal - GSC TM 21
Solarbeam - Grass - GSC TM 22
Iron Tail - Steel - GSC TM 23
Thunder - Electric - GSC TM 25
Return - Normal - GSC TM 27
Psychic - Psychic - GSC TM 29
Shadowball - Ghost - GSC TM 30
Mud-Slap - Ground - GSC TM 31
Double Team - Normal - GSC TM 32
Ice Punch - Ice - GSC TM 33
Swagger - Normal - GSC TM 34
Sleep Talk - Normal - GSC TM 35
Fire Blast - Fire - GSC TM 38
Swift - Normal - GSC TM 39
Thunder Punch - Electric - GSC TM 41
Dream Eater - Psychic - GSC TM 42
Description: An electric attack that paralyzes the opponent
Possibly Used: --
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Detect - Fighting - GSC TM 43
Rest - Normal - GSC TM 44
Description: Mewtwo evades the next attack (success rate decreases as it is used)
Possibly Used: --
See its Previous Listing
Nightmare - Ghost - GSC TM 50
Flash - Normal - GSC HM 05
Description: The opponent loses one quarter its health each turn it is asleep
Possibly Used: --
See its Previous Listing
Mega Punch - Normal - RBY TM 01
See its Previous Listing
Mega Kick - Normal - RBY TM 05
See its Previous Listing
Toxic - Poison - RBY TM 06
See its Previous Listing
Body Slam - Normal - RBY TM 07
See its Previous Listing
Take Down - Normal - RBY TM 09
Double-Edge - Normal - RBY TM 10
Description: Mewtwo slams into the opponent, also causing Mewtwo to receive one quarter of the hit as recoil damage
Possibly Used: --
See its Previous Listing
Bubblebeam - Water - RBY TM 11
Description: A stream of bubbles that may reduce the opponent's speed
Possibly Used: If Mewtwo is able to make bubbles like Mew...
Water Gun - Water - RBY TM 12
Ice Beam - Ice - RBY TM 13
Blizzard - Ice - RBY TM 14
Hyper Beam - Normal - RBY TM 15
Description: A stream of water fired at the opponent
Possibly Used: --
See its Previous Listing
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Pay Day - Normal - RBY TM 16 (not learnable in Yellow)
Description: Money is thrown at the opponent and picked up upon victory
Possibly Used: --
Submission - Fighting - RBY TM 17
Counter - Fighting - RBY TM 18
Seismic Toss - Fighting - RBY TM 19
Description: Mewtwo slams into the opponent, also causing Mewtwo to receive one quarter of the hit as recoil damage
Possibly Used: --
See its Previous Listing
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Rage - Normal - RBY TM 20
Description: Mewtwo furiously attacks the opponent, with his attack power raised if he is hit
Possibly Used: Against the scientists, Giovanni, and Mew
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Solarbeam - Grass - RBY TM 22
See its Previous Listing
Thunderbolt - Electric - RBY TM 24
See its Previous Listing
Thunder - Electric - RBY TM 25
See its Previous Listing
Psychic - Psychic - RBY TM 29
See its Previous Listing
Teleport - Psychic - RBY TM 30
Description: Mewtwo escapes battling wild Pokemon or instantly returns to the last Pokemon Center used.
Possibly Used: To move the spring on Mount Quena and the clones into the underground caverns. Also a move in Super Smash Bros. Melee (B & Up).
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Mimic - Normal - RBY TM 31
See its Previous Listing
Double Team - Normal - RBY TM 32
See its Previous Listing
Reflect - Psychic - RBY TM 33
See its Previous Listing
Bide - Normal - RBY TM 34
Metronome - Normal - RBY TM 35
Description: Mewtwo allows the opponent to strike two or three times before dealing back double damage
Possibly Used: --
See its Previous Listing
Selfdestruct - Normal - RBY TM 36
Description: Mewtwo explodes himself, fainting in order to damage the opponent
Possibly Used: VERY loosely, when Mewtwo uses the last of his strength to defeat Giovanni's gizmos.
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Fire Blast - Fire - RBY TM 38
See its Previous Listing
Skull Bash - Normal - RBY TM 40
Rest - Normal - RBY TM 44
Description: Mewtwo lowers his head and on the next turn rams into the opponent
Possibly Used: --
See its Previous Listing
Thunder Wave - Electric - RBY TM 45
Description: Mewtwo paralyzes the opponent with electricity
Possibly Used: --
Psywave - Psychic - RBY TM 46
Description: Psychically inflicts damage one to one and a half times Mewtwo's level
Possibly Used: Mewtwo uses this attack in the manga in the form of a tornado of psychic energy that sucks up the opponent's attacks and uses their energy against them
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Tri Attack - Normal - RBY TM 49
Substitute - Normal - RBY TM 50
Strength - Normal - RBY HM 04
Flash - Normal - RBY HM 05
Description: Similtaneously attacks with fire, electricity, and ice, with a 10% chance of burning, paralyzing, or freezing the opponent
Possibly Used: --
See its Previous Listing
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